Pittsburgh Modular Synthesizers Game System Eurorack Module
Packed with six unique multi-mode sequencers and a fully voltage controllable user interface, Pittsburgh Modular Synthesizers Game System is deep! Each game represents a different type of sequencing, from classic step sequencers to unique multi-dimensional clock dividers to chaotic gate generators. Individual sequencers in Game System would make great standalone modules; bundled together, they offer an entire arcade of sequencing options with lots of room for creativity.
A unique set of controls
Game System uses a thumb joystick and button press interface for fast and intuitive navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience. Game System can also be computer controlled, freeing the sequencers to shift and morph with the zeros and ones.
- Game 1: Meteor Shower
Meteor showers have inspired musicians since the dawn of time. Game System transforms these celestial events into an 8x8 matrix filled with pixelated meteors, explosions and one panicked spaceship. Pilot your unarmed ship through the matrix while dodging falling meteors. Explosion based gates and random control voltages react to the action and provide the perfect score to the amazing events taking place in the simulated night sky. Godspeed, fearless astronauts!
- Game 2: Music Programmer (CV/gate sequencer)
Create your own musical masterpiece, a melody that defines a generation. Music Programmer is a classic 32-step CV and gate sequencer that is either programmed with the joystick or auto generated using control voltages. Sequences can vary in length from 1 to 32 steps and can be played in forward, reverse, pendulum or random order. CV output is quantized to 1 volt per octave to keep the resulting patterns well tempered.
- Game 3: Percussion Programmer (4-channel gate sequencer)
Hmm....percussion can mean anything: short (or long) burst of sound (or silence) used to create rhythmic patterns (or not) that drive (or don't) the beat of a song (or endless noodle). Regardless of the definition, Percussion Programmer features four channels of programmable gate sequencing that can be used for, um... anything. Rock and roll would probably assign the channels to kick, snare, hi-hat and crash, while EDM would go with something closer to kick, hi-hat, kick and kick. Whatever gets you moving!
- Game 4: Time Traveller (4-channel clock divider)
A way to be in four places at once, Time Traveller is the first two-dimensional clock divider, a game that shifts outputs freely within clock divisions and offsets. Using the idea of a time grid, clock divisions from 1 to 8 are laid out on the x axis allowing the y axis to be assigned to 8 steps of offset. The four outputs can be independently set to a static location or allowed to freely roam the time grid creating unpredictable results. Time travel can be complicated—don't forget your towel!
- Game 5: Probability Machine (2-channel chaotic gate generator)
The real world is a crazy place and music should reflect that. Probability Machine creates chaotic gates based on a cascading chance algorithm. The resulting patterns are always in sync with some multiple of the clock, allowing for stuttering-but-not-disjointed patterns. The density of the gates is based on a two-dimensional probability field. The X axis defines the potential of an event and the Y axis defines the the depth of the event while the joystick button adds additional layers of complexity to the outputs. Spaztastic!
- Game 6: Euclidean Rhythms (algorithmic gate sequencer)
Impress your friends by applying all that geometry you learned in school. Inspired by the paper by Godfried Toussaint, Euclidean Rhythms is an auto-generating gate pattern sequencer that organizes complexity. Mathematically, the Euclidean Rhythms sequencer works to evenly space the number of active beats over the length of the sequence. Musically, the Euclidean Rhythms effortlessly creates organic patterns steeped in both western and non-western musical philosophies. Add a bit of CV control to create sequences that evolve with the incoming voltages and suddenly math never sounded so good.
- Module controls
- GAME button: cycles through the six available sequencer games. Pressing and holding for two seconds enables the settings menu.
- MODE button: functionality of the MODE button is assigned based on the selected game.
- RESET button: resets the open game.
- CLOCK button: with Game System set to use the internal clock, the CLOCK button works as a tap tempo button. With Game System set to use an external clock, the CLOCK button acts as a clock divider for the incoming clock. A number appear in the lower left of the display to show the selected clock division.
- Joystick: functionality of the joystick is assigned based on the active game.
- Joystick [BUTTON]: joystick click functionality is assigned based on the active game.
- Patch points
- CLOCK: external clock signal input, active only when clock mode is set to external clock.
- BUTTON, MODE and RESET inputs replicate functions of the joystick button and the three game control buttons on the panel.
- LEFT, RIGHT, UP and DOWN inputs replicate the four directions of the joystick.
- 1 OUT, 2 OUT, 3 OUT and 4 OUT outputs are assigned based on the active game. 1 OUT and 2 OUT can function as gate or CV outputs. 3 OUT and 4 OUT function only as gate outputs.
- Size: 10hp
- Module depth: 36mm (with ribbon cable attached)
- Power usage: Game system uses a lot of power! Depending on the number of LEDs lit, power consumption can range from 60mA to 200 mA.
|Manufacturer||Pittsburgh Modular Synthesizers|
|Mfg. Included Accessories||Rack Mounting Screws|
|Module Power Usage||60-200mA @ +12V|
Pittsburgh Modular Synthesizers Limited Warranty
For a period of one year after the date of original purchase, the instrument and all factory installed parts and modules manufactured by Pittsburgh Modular Synthesizers LLC. are warranted to function properly and be free of defects in materials and workmanship.
Should a factory installed module fail during the warranty period, contact Pittsburgh Modular Synthesizers, LLC. Pittsburgh Modular Synthesizers will repair it (or at its option, replace it) at no charge, and pay the cost of shipping it back to you.
The case and all case related hardware are warranted to function properly and be free of defects in materials and workmanship for 1 year.
Patch cables are not covered by the 1 Year Limited Warranty.
This warranty is void if in the opinion of Pittsburgh Modular Synthesizers the instrument has been damaged by accident, mishandled, altered, improperly serviced, or repaired by the customer where such treatment has affected its performance or reliability. This includes but is not limited to damage related to incorrectly attaching power ribbon cables. In the event of such misuse/abuse by the customer, costs for repairs plus two-way shipping costs will be borne by the customer. Instruments found defective should be returned to the factory carefully packed, as the customer will be responsible for freight damage.
Incidental or consequential damages or costs incurred as a result of product malfunction are not the responsibility of Pittsburgh Modular Synthesizers LLC.
When you place an order with Kraft Music, a confirmation will be sent to you via email, with details of your order, including method of shipping. Once your order leaves our facility, you will receive a shipping confirmation via email, with carrier name and tracking number. Many of the products we sell are shipped in the manufacturer box. These boxes will often have images, model numbers, and other text that indicate the contents inside. If your purchase is a gift, please make proper shipping arrangements or contact us about possible packaging options.
Kraft Music is able to ship to the continental US, HI, AK and PR.